“Agony Leucis” - Silvernai: Satri by telthona (Deviant Art) “Roland Merton” - Quinn, Pathfinder Investigator by Wayne Reynolds “Kathra Orcbane” - Jarhild Stoneforg, Sword Coast Legends Talia Ironheart” - Eowyn (for the LOTR Card Game by FFG) by Magali Villeneuve “Hans ‘The Whirlwind’ Rexanthorn” - Pathfinder Warrior (I think) “Diamara Sirocco” - Druidess by Yama Orce “Sabine of the Mandrille” - Konzeptkunst Charakter, Doan Xuan Minh (I think) “Elias Windharrow” - Dark Sun Bard by Dave Rapoza “Ulfgar Sharptooth” - Orc Commission by Robert Mallinson “Gina Caradune” - Sassy Bandit by Eric Belisle “Lorien of the Mandrille” - Faraam Set Concept Art, Dark Souls II After a LOT of reverse image searching and endless Pinterest Loops, I give you: With as much attention as this is getting, there was no way I was going to sit here getting gilded and not put in the legwork to credit the images. Plus, I like making characters, so why would I take someone else’s?)ĮDIT 1: Thank you all! I am very much enjoying my 15 minutes of fame. It bothers me to no end that they’re not presented in standard character sheet format, so they were not an option for me. (I know WotC has a nice list of stock characters on their website. When they were done, I printed them on 65lb card stock for reusability while still maintaining a texture that takes pencil well.Īfter all that, I present my finished collection of stock characters. With all that in mind, I set out to create a different option, one that felt more like starting someone out in Zombicide or Gloomhaven: “Here are the characters, pick the one whose picture you like, and I’ll tell you how they work.” Using images as a starting point, I created a series of characters covering the range of race, class, and party role (resisting the temptation to draft elaborate backstories for them so as to allow the player to develop their own interpretation of the character.) I tuned them to 3rd level (where I typically run my one-shots) and transcribed each ability and spell in an abridged format to allow the player to review what their character can do while still fitting everything onto one double-sided page. Even with me guiding the completion of the character sheet like Patrick Swayze in Ghost, 20 minutes of “Do you think your character is more strong or quick? Smart or wise? Extra good at doing backflips or calming a spooked horse?” doesn’t always engender a sense of character ownership so much as a sense of tedium. For some new players, particularly the ones who are not coming in with context from RPG video games, an open-ended conversation to create a character from scratch is more confusing than it is inspiring. When introducing new players to D&D, I’ve always started the process with character creation: After giving a prospective player the gist of what D&D is, I lead them through a conversation about what type of hero they might like to play (“Think of a character you’ve identified with in a book, movie, or TV show” or “Would you want to get past a guard by sneaking through the shadows, fooling him with a clever lie or illusion, or clubbing him unconscious?”) For me, the breadth and depth of possibility is one of the most appealing things about the game, and I think it serves as a great first step into the game.Īfter an embarrassingly long time of doing things this way, I’ve realized that it’s not always the right approach.
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